Project Euler – Triangular, pentagonal, and hexagonal

The problem

screenshot_57.png
What I like about Project Euler problems, even though in the end the coded solution is not that exciting, is that they expose me to topics I have never heard of before. In this particular case triangular, pentagonal and hexagonal numbers.

Also the result itself is astonishing. As given, 40755 is a number that is triangular, pentagonal and hexagonal. The next number that satisfies this condition, 1533776805, is really far away.

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Triangular, pentagonal, hexagonal?

But first things first. What are triangular, pentagonal and hexagonal numbers? As Wikipedia and Wolfram MathWorld do a much better job than me at giving you all the details, I try to keep this section brief.

Triangular numbers

The function for creating triangular numbers is T(n) = n * (n + 1) / 2.

n = 1 → T(1) = 1;
n = 2 → T(2) = 3;
n = 3 → T(3) = 6;
n = 4 → T(4) = 10;

screenshot_61.png

For each n you add up all the numbers from 0 to n, including n:
n = 1 → 0 + 1 = 1
n = 2 → 0 + 1 + 2 = 3
n = 3 → 0 + 1 + 2 + 3 = 6
n = 4 → 0 + 1 + 2 + 3 + 4 = 10

So what about the “triangular” part? Triangular numbers form equilateral triangles.

screenshot_71.png

Three circles can be arranged to form an equilateral triangle of side length 2. An equilateral triangle of side length 3 requires 6 circles. And so on…

For more details see:

Pentagonal numbers

The function for creating pentagonal numbers is T(n) = n * (3 * n – 1) / 2.

n = 1 → T(1) = 1;
n = 2 → T(2) = 5;
n = 3 → T(3) = 12;
n = 4 → T(4) = 22;

screenshot_63.png

Pentagonal numbers form nested equilateral pentagons.

screenshot_72.png

Again, for more details see:

Hexagonal numbers

The function T(n) = n * (2 * n – 1) creates hexagonal numbers.

n = 1 → T(1) = 1;
n = 2 → T(2) = 6;
n = 3 → T(3) = 15;
n = 4 → T(4) = 28;

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Pentagonal numbers form nested equilateral pentagons, guess what, hexagonal numbers form nested hexagons.

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And again:

Comparison and similarities

The following diagram shows how the numbers grow in comparison.

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It looks like I will at least need the data type long in my code.

Also according to Wolfram Mathworld all three numbers are related to each other:

  • Every pentagonal number is 1/3 of a triangular number.

  • Every hexagonal number is a triangular number[…].

Code

As every hexagonal number also is a triangular number, triangular numbers can be ignored.

All I have to do is…

  • …to start with 144 (see problem description above)…
  • …create hexagonal numbers for 144, 145, 146 and so on…
  • …and check if the created hexagonal number is a pentagonal number as well.

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Insertion Sort and a Romanian folk dance

My previous posts dealt with some Project Euler problems and their algorithmic solutions.

So far I was real fuzzy when it came to talking about the performance of these algorithms. So I decided to do something about it.

I picked “The Pragmatic Programmer” from my book shelf and read through chapter 6/32 “Algorithm Speed”, roughly seven pages about the basics of estimating algorithms, the O() notation, common sense estimation and algorithm speed in practice.

This chapter also includes a chart, that shows the O() notations for various algorithms like traveling salesman or selection sort.

Down the rabbit hole I go….

I decided to do some reading and writing about sorting algorithms, starting with insertion sort.

Pseudocode

Here is a pseudocode representation of insertion sort on a zero-based list:

selection_sort_pseudocode

The algorithm consists of an outer for-loop and an inner while-loop.
The for-loop iterates over all elements in the list to be sorted starting with the second element.

Why starting with second element and not the first one? Because the assumption is that the first list element is already sorted by default.

The inner-while loop does the actual comparison of list elements and swapping if necessary.

Example

Let’s take a zero-based list A of six integers. length(A) = 6:

insertion_sort_1

The algorithm’s for-loop iterates over the list elements from A[1] to A[5].
length(A – 1) = 5:

insertion_sort_2

The current position is stored in the variable j.

Now, while the value of j is greater than 0 AND the value of A[j-1] is greater than the value of A[j], the elements A[j-1] and A[j] get swapped and the value of j is decreased by 1.

This is the algorithm’s first iteration:

i = 1;
j
= 1;
j > 0 true;
A[j-1] = A[1-1]A[0] = 5;
A[j] = A[1] = 3;
A[j-1] A[j] = 5 > 3 → true;

Therefore swap A[j] = 3 with A[j-1] = 5.

j = j – 1 = 1 – 1 = 0;

And that is list A after the first swap:insertion_sort_3As j = 0 > 0 false, we do not enter the while-loop another time but continue with the for-loop.

= 2;
j
 = 2;
j > 0 true;
A[j-1] = A[2-1] = A[1] = 5;
A[j] = A[2] = 7;
A[j-1] A[j] = 5 > 7 → false;

Again we do not enter the while-loop, but continue with the for loop.

i = 3;
j = 3;

The for-loop moves through the list from left to right, the while-loop backwards.

This is the complete sorting sequence:

insertion_sort_4

Some Java

Let’s implement the algorithm in Java.insertion_sort_java

A Romanian folk dance

By the way, I came across this video on Youtube, that teaches the workings of insertion sort, which is pure genius:

So far so good. But what about performance? No answer yet. And I don’t want to simply copy Wikipedia. So I will have to do some reading first.

Project Euler – Lattice Path (Part 6)

This will be my last blog post on the lattice path problem for now. As always, full credit goes to Pim Spelier.

After all that theory I want to do some reading on real life applications of lattice paths.

Also I have some other blog topics and Project Euler problems on my mind.

The final solution to the lattice path problem is shockingly simply, if you know your math. I fiddled with a similar idea when I started working on this, but failed to figure it out in the end. Because I don’t know my math (yet).

Enter combinatorics….

Let’s have a look at the 2 x 2 grid. Whatever path you take from the top left to the bottom right corner, you always have to go the same number of steps right- and downwards.

RDRD

So it is either RRDD, RDRD, RDDR, DRRD, DRDR or DDRR for the 2 x 2 grid.

Always a combination of two steps to the right and two steps to the bottom. The number of steps total is defined by the grid size. 2 x 2 = 4 in this example.

For a grid of width n and height m it’s n-times R and m-times D with a total step length of n x m.

Now all you have to figure out is, how many unique combinations of Rs and Ds in a string of length n x exist.

Actually you only have to know the unique ways of placing Rs in a string of length n x m. Once the Rs are in place, the Ds are automatically in place as well.

The math you need to figure this one out is called binomial coefficient, short nCr for from n choose r.

How many unique ways can two Rs placed in a string of length 4?
It is from 4 choose 2, which is 6:

nCr

Several ways to compute the binomial coefficient exist, one of them being a multiplicative formula:

binomial_coefficient_multiplicative_formula

Our grid is a perfect square (2 x 2, 3 x 3, 4 x 4…20 x 20). As shown above for a 2 x 2 grid it’s from 4 choose 2. For a 3 x 3 grid it’s from 6 choose 3 and so on. Therefore the relation between n and k is 2n to n:

binomial_coefficient_multiplicative_formula_2

And a sum can be implemented using a for-loop:

combinatorial_algorithm

Done! Now I need to install me some Latex. Powerpoint is such a pain.

Project Euler – Lattice Path (Part 5)

Apart from the recursive solutions an iterative approach for solving the lattice path problem exists as well.

Again full credit goes to Pim Spelier. I really need to find this guy online. So I can properly link to him.

All my work is to translate the given algorithm to Java and dissect it in a way, so that I can understand the solution.

Without further ado…

lattice_path_iterative

The algorithm performs nicely within a blink of a second. Even if I increase the grid size above 20.

So how does it work?

First we create a two-dimensional array. Let’s use the 2×2 grid as an example.
As of long[][] grid = new long[gridHeight + 1][gridWidth + 1] our empty two-dimensional array looks like this:

empty_two_dimensional_array

Actually all grid cells hold an initial value of 0.

Next step is to fill the grid partially:

for (int i = 0; i <= gridHeight; i++) {
    grid[i][0] = 1;
}

for (int j = 0; j <= gridWidth; j++) {
    grid[0][j] = 1;
}

two_dimensional_array_partially_filledAnd then we fill in the remaining slots:

for (int i = 1; i <= gridHeight; i++) {
    for (int j = 1; j <= gridWidth; j++) {
        grid[i][j] = grid[i – 1][j] + grid[i][j – 1];
    }
}

iteration_values

After the first iteration (i = 1 and j = 1) the grid looks like this:

iterative_solution_first_iteration

After the second iteration (i = 1 and j = 2):

iterative_solution_second_iteration

Third iteration (i = 2 and j = 1):

iterative_solution_third_iteration

And finally (i = 2 and j = 2), which is exactly Pascal’s triangle:

iterative_solution_fourth_iteration

There is one more blog post to write about this problem. It will be about a combinatorial solution.